/* Feed shell on the Soft Arcade tokens in /reels/theme.css (linked before this file).
   Liquid glass (mates-core#26): every floating control uses the one --sa-glass recipe. Only the top bar, the
   sheets and toasts blur; posters, captions and the paging track never do, so swipes stay at 60 fps. */
:root{font-family:var(--sa-font);color:var(--sa-text);background:var(--sa-bg);font-synthesis:none}
/* Hobbi brand (2026-10-25): the mascot's lime is the shell's accent. The shell's --sa-mint family points at it, so
   focus rings, the selected toggles, Game builder and the rails all wear the brand; GC gold and SC green stay coin colours. */
:root{--hb-lime:#8fea25;--hb-lime-hi:#b8f65e;--hb-lime-deep:#57a812;--hb-lime-ink:#0c1a02;--hb-lime-glow:rgba(143,234,37,.42);--hb-lime-tint:rgba(143,234,37,.14);--hb-black:#000;
 --sa-mint:var(--hb-lime);--sa-mint-2:var(--hb-lime-deep);--sa-mint-fill:linear-gradient(180deg,var(--hb-lime-hi),var(--hb-lime));--sa-mint-ink:var(--hb-lime-ink);--sa-mint-glow:var(--hb-lime-glow)}
*{box-sizing:border-box}html,body{margin:0;height:100%;overflow:hidden;overscroll-behavior:none}
body{background:var(--sa-bg);-webkit-user-select:none;user-select:none;-webkit-touch-callout:none}
button{font:inherit;color:inherit;cursor:pointer}button:disabled{opacity:.4;cursor:default}
button:focus-visible,[tabindex]:focus-visible{outline:2px solid var(--sa-mint);outline-offset:3px}
[hidden]{display:none!important}
svg{width:20px;height:20px;fill:none;stroke:currentColor;stroke-width:1.6;stroke-linecap:round;stroke-linejoin:round}

/* Glass material */
.glass{background:var(--sa-glass);border:1px solid var(--sa-glass-line);-webkit-backdrop-filter:var(--sa-glass-blur);backdrop-filter:var(--sa-glass-blur);box-shadow:var(--sa-glass-rim),var(--sa-glass-shadow);color:var(--sa-text)}

/* Feed, paging track, the one live game frame and its posters */
/* clip, not hidden: a game focusing a field or calling scrollIntoView could scroll a hidden box and strand the feed half a page down */
#feed{position:relative;width:100%;height:100dvh;isolation:isolate;overflow:hidden;overflow:clip;background:var(--sa-bg-gradient);touch-action:none}
.feed-track{position:absolute;inset:0;overflow:clip}
.game-mount,.game-frame{position:absolute;inset:0;width:100%;height:100%;border:0;display:block}.game-frame{background:transparent}
/* Warm neighbours: loaded, paused and invisible until a swipe promotes them. */
.game-frame.warm{visibility:hidden;pointer-events:none}
/* During a drag a warm neighbour shows in its slot; on landing it is already in place (arriving). */
.game-frame.warm.peek-next{visibility:visible;top:100%;bottom:auto}.game-frame.warm.peek-prev{visibility:visible;top:-100%;bottom:auto}.game-frame.warm.arriving{visibility:visible}
.game-shield{position:absolute;inset:0;z-index:1;touch-action:none;background:transparent}
.feed-poster{position:absolute;left:0;right:0;height:100%;background:#0f1512 center/cover no-repeat;pointer-events:none}
.feed-poster.prev{top:-100%}.feed-poster.next{top:100%}.feed-poster.cover{top:0;z-index:1}
/* The other section's first game, beside the frame: a sideways swipe slides it in (PvP from the right, Solo from the left). */
.feed-poster.side{top:0;left:100%;right:auto;width:100%}.feed-poster.side.before{left:-100%}
.load-bar{position:absolute;z-index:4;left:0;right:0;bottom:0;height:2px;background:linear-gradient(90deg,var(--sa-mint),#e9fff4);transform-origin:left center;transform:scaleX(0);box-shadow:0 0 10px var(--sa-mint-glow);pointer-events:none}

/* Top bar: ☰ on the left, Solo | PvP centred, balance on the right. */
.chrome{position:absolute;top:0;left:0;right:0;z-index:5;display:grid;grid-template-columns:1fr auto 1fr;align-items:center;gap:var(--sa-space-2);padding:var(--sa-safe-top) var(--sa-safe-right) 0 var(--sa-safe-left);pointer-events:none}
.game-switch,.wallet{pointer-events:auto;display:inline-flex;align-items:center;justify-content:center;min-height:var(--sa-control);border-radius:var(--sa-radius-pill);transition:transform var(--sa-fast) var(--sa-spring),background var(--sa-fast) var(--sa-ease)}
.game-switch{justify-self:start;width:var(--sa-control);padding:0}
.game-switch .menu-mark{width:20px;height:20px;stroke-width:1.9;color:var(--sa-text)}
.game-switch:active,.wallet-pill:active{transform:scale(.94);background:var(--sa-glass-press)}
#gameTitle{position:absolute;width:1px;height:1px;overflow:hidden;clip:rect(0 0 0 0);white-space:nowrap}

/* Solo | PvP: a glass capsule with a sliding lens under the selected tab. */
.sections{position:relative;pointer-events:auto;display:grid;grid-template-columns:1fr 1fr;align-items:center;padding:3px;min-height:var(--sa-control);border-radius:var(--sa-radius-pill)}
.tab-lens{position:absolute;top:3px;bottom:3px;left:3px;width:calc(50% - 3px);border-radius:var(--sa-radius-pill);background:linear-gradient(180deg,rgba(255,255,255,.30),rgba(255,255,255,.12));box-shadow:inset 0 1px 0 rgba(255,255,255,.55),inset 0 -1px 0 rgba(255,255,255,.10),0 2px 8px rgba(0,0,0,.18);transition:transform var(--sa-medium) var(--sa-spring);pointer-events:none}
.sections:has(#sectionPvp[aria-selected="true"]) .tab-lens{transform:translateX(100%)}
/* Three tabs once the Arcade is listed. */
.sections:has(#sectionArcade:not([hidden])){grid-template-columns:1fr 1fr 1fr}.sections:has(#sectionArcade:not([hidden])) .tab-lens{width:calc(33.333% - 2px)}
.sections:has(#sectionArcade[aria-selected="true"]) .tab-lens{transform:translateX(200%)}
.sections button[hidden]{display:none}
.sections button{position:relative;z-index:1;min-width:58px;min-height:36px;padding:0 14px;border:0;border-radius:var(--sa-radius-pill);background:none;color:rgba(255,255,255,.66);font-family:var(--sa-font-display);font-size:15px;font-weight:var(--sa-weight-strong);letter-spacing:-.01em;transition:color var(--sa-fast) var(--sa-ease)}
.sections button[aria-selected="true"]{color:#fff}
.sections button:focus-visible{outline:2px solid var(--sa-mint);outline-offset:-2px}

/* Balance pill: a coin chip (tap to switch GC ⇄ SC) joined to the amount (opens the account sheet). Gold = GC, green = SC. */
.wallet-pill{--coin:#f2c14e;--coin-ink:#2b1d02;justify-self:end;pointer-events:auto;display:inline-flex;align-items:stretch;min-height:var(--sa-control);border-radius:var(--sa-radius-pill);border-color:color-mix(in srgb,var(--coin) 40%,var(--sa-glass-line));transition:transform var(--sa-fast) var(--sa-spring),border-color var(--sa-fast) var(--sa-ease)}
.wallet-pill[data-coin="SC"]{--coin:#3ee08a;--coin-ink:#032312}
.wallet-pill .coin{display:inline-flex;align-items:center;gap:6px;min-width:40px;padding:0 0 0 7px;border:0;border-radius:var(--sa-radius-pill) 0 0 var(--sa-radius-pill);background:none;color:var(--coin);font-size:12px;font-weight:700;letter-spacing:.06em}
.coin-mark{display:grid;place-items:center;width:26px;height:26px;border-radius:50%;background:radial-gradient(circle at 34% 28%,rgba(255,255,255,.6),transparent 46%),var(--coin);color:var(--coin-ink);font-size:13px;font-weight:800;box-shadow:inset 0 -2px 0 rgba(0,0,0,.22),0 0 12px color-mix(in srgb,var(--coin) 45%,transparent)}
.coin-mark.flip{animation:coin-flip .32s var(--sa-ease)}
@keyframes coin-flip{0%{transform:rotateY(0)}50%{transform:rotateY(90deg) scale(.9)}100%{transform:rotateY(0)}}
.coin-label{display:none}
.wallet-pill .wallet{min-width:0;min-height:0;padding:0 12px 0 5px;border:0;border-radius:0 var(--sa-radius-pill) var(--sa-radius-pill) 0;background:none;color:var(--coin);font-size:15px;font-weight:var(--sa-weight-strong);letter-spacing:-.01em;font-variant-numeric:tabular-nums}
.wallet-pill .wallet.empty{background:var(--coin);color:var(--coin-ink)}
.account-coins{font-size:var(--sa-fs-label);color:var(--sa-text-2);font-variant-numeric:tabular-nums;margin:0 0 var(--sa-space-2)}

/* The caption duplicated each game's own copy, so it stays hidden (element kept for status/a11y). */
.game-caption{display:none}.eyebrow{font-size:var(--sa-fs-micro);letter-spacing:var(--sa-tracking-caps);font-weight:var(--sa-weight-medium);color:var(--sa-text-3);margin:0 0 6px}

/* Desktop-only previous/next buttons. Coarse pointers and narrow screens use swipes. */
.action-rail{position:absolute;z-index:3;right:max(56px,calc(env(safe-area-inset-right) + 52px));top:50%;transform:translateY(-50%);opacity:.7;transition:opacity var(--sa-medium) var(--sa-ease)}
.action-rail:hover,.action-rail:focus-within{opacity:1}
.navigation{display:flex;flex-direction:column;align-items:center;padding:2px 0;border:1px solid var(--sa-glass-line);border-radius:var(--sa-radius-pill);background:var(--sa-glass);-webkit-backdrop-filter:var(--sa-glass-blur);backdrop-filter:var(--sa-glass-blur);box-shadow:var(--sa-glass-rim)}
.navigation button{display:grid;place-items:center;width:var(--sa-control);height:var(--sa-control);padding:0;border:0;background:none;color:var(--sa-text)}
.navigation span{font-size:var(--sa-fs-micro);letter-spacing:.06em;color:var(--sa-text-2);padding:2px 0;font-variant-numeric:tabular-nums}
@media(pointer:coarse),(max-width:699px){.action-rail{display:none}}

@media (pointer:coarse){.edge-rail,.bottom-rail{display:none!important}}
/* Scroll indicator on the right edge, for mouse/pen. On phones each game forwards a vertical swipe from anywhere
   between rounds (reels/feed-swipe.js), and the feed takes the swipe itself while a game is opening. */
.edge-rail{position:absolute;z-index:4;right:env(safe-area-inset-right);top:calc(var(--sa-chrome-clearance) + 8px);bottom:max(150px,calc(env(safe-area-inset-bottom) + 140px));width:var(--sa-control);display:flex;align-items:center;justify-content:center;touch-action:none;cursor:ns-resize}
.edge-rail>span{position:relative;display:block;width:3px;height:44px;border-radius:3px;background:var(--sa-mint);opacity:.5;box-shadow:0 0 10px var(--sa-mint-glow)}
.edge-rail>span:before,.edge-rail>span:after{content:"";position:absolute;left:-2px;width:5px;height:5px;border:solid var(--sa-mint);border-width:1.5px 1.5px 0 0}
.edge-rail>span:before{top:-13px;transform:rotate(-45deg)}.edge-rail>span:after{bottom:-13px;transform:rotate(135deg)}
.edge-rail:hover>span{opacity:.85}
.bottom-rail{position:absolute;z-index:4;left:env(safe-area-inset-left);bottom:env(safe-area-inset-bottom);width:var(--sa-control);height:var(--sa-control);touch-action:none;cursor:ns-resize}
.bottom-rail:after{content:"";position:absolute;left:12px;right:12px;bottom:12px;height:2px;border-radius:2px;background:var(--sa-line-strong);pointer-events:none}
@media(pointer:coarse){.edge-rail{width:28px;pointer-events:none}.edge-rail>span:before,.edge-rail>span:after{left:-1px}.bottom-rail{pointer-events:none}.bottom-rail:after{display:none}}
@media(max-width:359px){.bottom-rail{display:none}}
.feed-hint{position:absolute;z-index:2;top:50%;right:max(56px,calc(env(safe-area-inset-right) + 52px));max-width:112px;text-align:right;font-size:var(--sa-fs-caption);line-height:1.45;color:var(--sa-text-2);pointer-events:none;text-shadow:var(--sa-text-shadow)}
.feed-hint span{display:inline-block;margin-left:4px;color:var(--sa-mint)}

/* Loading: a glass pill with a spinner over the game's poster; after 10 s it offers Try again / Next game. */
.loading{position:absolute;z-index:4;top:50%;left:50%;transform:translate(-50%,-50%);display:inline-flex;align-items:center;gap:10px;max-width:calc(100% - 48px);padding:10px 16px 10px 14px;border-radius:var(--sa-radius-pill);font-size:14px;font-weight:var(--sa-weight-medium);white-space:nowrap;overflow:hidden;text-overflow:ellipsis;pointer-events:none}
.loading:before{content:"";flex:none;width:14px;height:14px;border-radius:50%;border:2px solid var(--hb-lime-tint);border-top-color:var(--sa-mint);animation:sa-spin .8s linear infinite}
@keyframes sa-spin{to{transform:rotate(360deg)}}
/* No loading screen (founder): the game's own poster covers a normal open, and the pill only fades in once a load
   has taken 1.2 s. Its hidden flag still tracks the load, so the 10 s recovery logic is unchanged. */
.loading:not([hidden]){animation:sa-fade .2s 1.2s both}
.recovery{position:absolute;z-index:4;top:calc(50% + 36px);left:0;right:0;display:flex;justify-content:center;gap:var(--sa-space-3);animation:sa-fade var(--sa-medium) var(--sa-ease)}
.recovery button{min-height:var(--sa-control);padding:0 var(--sa-space-5);border-radius:var(--sa-radius-pill);font-size:15px;font-weight:var(--sa-weight-strong)}
.recovery button:first-child{background:var(--sa-mint-fill);border-color:transparent;color:var(--sa-mint-ink)}
.recovery button:active{transform:scale(.96)}

/* TikTok caption: it greets each game, then fades so it never sits on gameplay. There is no side rail (founder,
   mates-core#26): rules, odds and sound live in the ☰ sheet. */
.tt-caption{position:absolute;z-index:3;transition:opacity var(--sa-medium) var(--sa-ease),transform var(--sa-medium) var(--sa-ease)}
.tt-caption{left:var(--sa-safe-left);right:var(--sa-safe-right);bottom:calc(var(--sa-safe-bottom) + var(--sa-primary) + 20px);pointer-events:none;color:#fff;text-shadow:0 1px 10px rgba(0,0,0,.55)}
.tt-caption p,.tt-caption h2{margin:0}
.tt-handle{font-size:15px;font-weight:var(--sa-weight-strong);letter-spacing:-.01em}
.tt-caption h2{margin-top:2px;font-family:var(--sa-font-display);font-size:22px;font-weight:700;letter-spacing:-.025em;line-height:1.15}
#ttDetail{margin-top:4px;font-size:14px;line-height:1.4;color:rgba(255,255,255,.9);display:-webkit-box;-webkit-line-clamp:2;-webkit-box-orient:vertical;overflow:hidden}
.tt-tags{margin-top:6px;font-size:13px;font-weight:var(--sa-weight-strong);color:var(--sa-mint)}
#feed.caption-faded .tt-caption{opacity:0;transform:translateY(10px);visibility:hidden;transition:opacity var(--sa-medium) var(--sa-ease),transform var(--sa-medium) var(--sa-ease),visibility 0s linear var(--sa-medium)}
#feed.playing .tt-caption{opacity:0;transform:translateY(10px);visibility:hidden}
#feed.game-sheet .tt-caption{opacity:0;transform:translateY(10px);visibility:hidden;pointer-events:none}
#feed.pvp-game .tt-caption{display:none}

/* Sheets: glass bottom sheets with a grabber, edge to edge, above the home indicator. */
.sheet{position:fixed;inset:auto 0 0 0;width:100%;max-width:520px;max-height:min(82dvh,680px);margin:0 auto;overflow:auto;padding:10px var(--sa-safe-right) calc(var(--sa-safe-bottom) + 4px) var(--sa-safe-left);border:0;border-top:1px solid var(--sa-glass-line);border-radius:28px 28px 0 0;background:var(--sa-glass-strong);-webkit-backdrop-filter:var(--sa-glass-blur-strong);backdrop-filter:var(--sa-glass-blur-strong);box-shadow:var(--sa-glass-rim),0 -12px 40px rgba(0,0,0,.35);color:var(--sa-text);overscroll-behavior:contain;touch-action:pan-y}
.sheet:before{content:"";display:block;width:36px;height:5px;margin:0 auto 12px;border-radius:3px;background:rgba(255,255,255,.32)}
.sheet[open]{animation:sa-sheet-up .34s var(--sa-ease-out)}
.sheet::backdrop{background:rgba(4,8,6,.42);animation:sa-fade .3s var(--sa-ease)}
@keyframes sa-sheet-up{from{transform:translate3d(0,100%,0)}to{transform:none}}
@keyframes sa-fade{from{opacity:0}to{opacity:1}}
.sheet-head{display:flex;justify-content:space-between;align-items:center;gap:var(--sa-space-3);margin-bottom:var(--sa-space-3)}
.sheet-head .eyebrow{display:none}
.sheet h2{margin:0;font-family:var(--sa-font-display);font-size:22px;font-weight:700;letter-spacing:-.025em}
.sheet h2[tabindex]{outline:none}
.close{display:grid;place-items:center;flex:none;width:var(--sa-control);height:var(--sa-control);padding:0;border:1px solid var(--sa-glass-line);border-radius:50%;background:rgba(255,255,255,.10);box-shadow:var(--sa-glass-rim);font-size:22px;line-height:1;color:var(--sa-text)}
.close:active{transform:scale(.92)}
.sheet-actions{display:flex;align-items:center;gap:var(--sa-space-2)}
.glass-button{display:grid;place-items:center;flex:none;width:var(--sa-control);height:var(--sa-control);padding:0;border:1px solid var(--sa-glass-line);border-radius:50%;background:rgba(255,255,255,.10);box-shadow:var(--sa-glass-rim);color:var(--sa-text);transition:transform var(--sa-fast) var(--sa-spring)}
.glass-button:active{transform:scale(.92)}
.glass-button[aria-pressed=true]{color:var(--sa-mint)}
.glass-button .rec-dot{fill:#ff4d55;stroke:none}
#haptics .buzz{transition:opacity var(--sa-fast) var(--sa-ease)}#haptics[aria-pressed=false] .buzz{opacity:0}
.sheet-note{margin:var(--sa-space-4) 0 0;font-size:var(--sa-fs-fine);line-height:1.5;color:var(--sa-text-2)}

/* ☰ menu: one row, the Game builder. */
.menu-row{display:flex;align-items:center;gap:var(--sa-space-3);width:100%;min-height:72px;padding:var(--sa-space-3) var(--sa-space-4) var(--sa-space-3) var(--sa-space-3);text-align:left;border:1px solid var(--sa-glass-line);border-radius:20px;background:linear-gradient(180deg,rgba(255,255,255,.10),rgba(255,255,255,.03));box-shadow:var(--sa-glass-rim);transition:transform var(--sa-fast) var(--sa-spring),background var(--sa-fast) var(--sa-ease)}
.menu-row:active{transform:scale(.98);background:var(--hb-lime-tint)}
.menu-icon{display:grid;place-items:center;flex:none;width:48px;height:48px;border-radius:14px;background:var(--sa-mint-fill);box-shadow:inset 0 1px 0 rgba(255,255,255,.6),0 6px 18px var(--sa-mint-glow)}
.menu-icon svg{width:24px;height:24px;stroke:var(--sa-mint-ink);stroke-width:1.8;fill:rgba(14,34,24,.12)}
.menu-text{display:flex;flex-direction:column;gap:2px;min-width:0}
.menu-text strong{font-family:var(--sa-font-display);font-size:17px;font-weight:var(--sa-weight-strong);letter-spacing:-.015em}
.menu-text small{font-size:13px;color:var(--sa-text-2)}
.menu-row .arrow{margin-left:auto;font-size:26px;line-height:1;color:var(--sa-text-2)}

/* Rules and odds: the disclosure is real body text (12 px+ in --sa-text-2 or brighter, docs/design §4.5). */
.info-how{margin:0 0 var(--sa-space-3);font-size:16px;font-weight:var(--sa-weight-medium);line-height:1.4;color:var(--sa-text)}
.info-odds{margin:0;font-size:15px;line-height:1.55;color:var(--sa-text-2)}

/* Account */
.account-balance{display:block;margin:var(--sa-space-3) 0 var(--sa-space-2);font-family:var(--sa-font-display);font-size:52px;font-weight:var(--sa-weight-light);letter-spacing:-.04em;font-variant-numeric:tabular-nums}
.account-sheet>p{font-size:14px;line-height:1.6;color:var(--sa-text-2)}
.account-id{display:flex;justify-content:space-between;align-items:center;gap:var(--sa-space-3);width:100%;min-height:var(--sa-control);padding:var(--sa-space-3);border:1px solid var(--sa-glass-line);border-radius:var(--sa-radius-m);background:rgba(255,255,255,.06);color:var(--sa-text-2);font-size:var(--sa-fs-label)}
.account-id>span:first-child{overflow:hidden;text-overflow:ellipsis;white-space:nowrap;max-width:65%}
.account-id>span:last-child{white-space:nowrap;color:var(--sa-mint)}

/* Toasts sit under the top chrome so they never cover a game's primary action. */
#toast{position:fixed;z-index:10;left:50%;top:var(--sa-chrome-clearance);max-width:min(340px,calc(100% - 32px));transform:translate(-50%,-8px);opacity:0;pointer-events:none;padding:10px 18px;border:1px solid var(--sa-glass-line);border-radius:var(--sa-radius-pill);background:var(--sa-glass-strong);-webkit-backdrop-filter:var(--sa-glass-blur);backdrop-filter:var(--sa-glass-blur);box-shadow:var(--sa-glass-rim),var(--sa-glass-shadow);color:var(--sa-text);font-size:13px;font-weight:var(--sa-weight-medium);line-height:1.45;text-align:center;transition:opacity var(--sa-medium) var(--sa-ease),transform var(--sa-medium) var(--sa-ease)}
#toast.visible{opacity:1;transform:translate(-50%,0)}

@media(orientation:landscape) and (max-height:500px){.sheet{max-height:calc(100dvh - var(--sa-safe-top) - var(--sa-safe-bottom));padding:var(--sa-space-4)}.account-balance{font-size:36px;margin:var(--sa-space-3) 0}.edge-rail{bottom:max(40px,env(safe-area-inset-bottom))}}
@media(min-width:700px){#gameTitle{position:static;width:auto;height:auto;clip:auto;margin-left:var(--sa-space-2);font-size:15px;font-weight:var(--sa-weight-medium)}.game-switch{width:auto;padding:0 var(--sa-space-4) 0 var(--sa-space-3)}.coin-label{display:inline}}

/* Splash (≤1.2 s, never blocks): the star fades in with a soft bounce while its shine sweeps across, the wordmark
   follows, then the whole screen fades into the feed. It lets touches through, and social-feed.js lifts it early once
   the first game is up. The iPhone app plays the same lockup natively (ios/Play BrandSplashView) and drops this one. */
.splash{position:fixed;inset:0;z-index:50;display:grid;place-items:center;background:var(--hb-black);pointer-events:none;transition:opacity .25s var(--sa-ease)}
.splash.out{opacity:0}
.splash-lockup{display:flex;flex-direction:column;align-items:center;gap:14px;transform:translateY(-14px)}
.splash-star{position:relative;width:132px;height:132px;opacity:0;transform:scale(.72);animation:hb-star-in .62s cubic-bezier(.34,1.56,.64,1) .04s forwards}
.splash-star img{display:block;width:100%;height:100%;filter:drop-shadow(0 10px 34px rgba(143,234,37,.28))}
.splash-shine{position:absolute;inset:0;-webkit-mask:url(/reels/brand/hobbi-star.png) center/contain no-repeat;mask:url(/reels/brand/hobbi-star.png) center/contain no-repeat;background:linear-gradient(115deg,transparent 35%,rgba(255,255,255,.75) 48%,rgba(255,255,255,.1) 56%,transparent 64%) no-repeat;background-size:260% 100%;background-position:120% 0;mix-blend-mode:screen;animation:hb-shine .6s ease-in-out .3s forwards}
.splash-word{display:block;width:124px;height:auto;opacity:0;transform:translateY(8px);animation:hb-word-in .36s var(--sa-ease-out,cubic-bezier(.22,1,.36,1)) .26s forwards}
@keyframes hb-star-in{0%{opacity:0;transform:scale(.72)}55%{opacity:1}100%{opacity:1;transform:none}}
@keyframes hb-shine{to{background-position:-30% 0}}
@keyframes hb-word-in{to{opacity:1;transform:none}}

/* First-run hint (first open only): "MOVE YOUR FINGER" over a frosted lime card. It never takes touches; the first
   swipe dismisses it. */
.swipe-hint{position:fixed;inset:0;z-index:20;pointer-events:none;background:linear-gradient(180deg,rgba(0,0,0,.55),rgba(0,0,0,.18) 45%,rgba(0,0,0,.62));animation:sa-fade .32s var(--sa-ease) both;transition:opacity .24s var(--sa-ease)}
.swipe-hint.out{opacity:0}
.swipe-hint-title{position:absolute;left:0;right:0;top:38%;margin:0;text-align:center;font-family:var(--sa-font-display);font-size:15px;font-weight:800;letter-spacing:.32em;text-indent:.32em;color:#fff;text-shadow:0 2px 18px rgba(0,0,0,.6)}
.swipe-hint-trail{position:absolute;left:50%;top:calc(38% + 30px);width:3px;height:56px;margin-left:-1.5px;border-radius:3px;background:linear-gradient(180deg,var(--hb-lime-hi),transparent);transform-origin:top;animation:hb-trail 1.5s var(--sa-ease) infinite}
.swipe-hint-card{position:absolute;left:var(--sa-safe-left,16px);right:var(--sa-safe-right,16px);bottom:calc(var(--sa-safe-bottom,16px) + 96px);display:flex;flex-direction:column;align-items:center;gap:8px;padding:22px 20px 20px;border-radius:26px;border:1px solid rgba(184,246,94,.5);background:linear-gradient(180deg,rgba(143,234,37,.30),rgba(34,66,8,.62));-webkit-backdrop-filter:blur(24px) saturate(110%) brightness(.78);backdrop-filter:blur(24px) saturate(110%) brightness(.78);box-shadow:inset 0 1px 0 rgba(255,255,255,.4),0 18px 50px rgba(0,0,0,.4),0 0 40px rgba(143,234,37,.18);animation:hb-card-in .5s cubic-bezier(.34,1.4,.64,1) .1s both}
.swipe-hint-card p{margin:0;font-family:var(--sa-font-display);font-size:17px;font-weight:700;letter-spacing:-.01em;color:#fff;text-shadow:0 1px 8px rgba(0,0,0,.35)}
.swipe-hint-hand{width:44px;height:44px;stroke:#fff;stroke-width:1.7;fill:rgba(255,255,255,.14);animation:hb-hand 1.5s var(--sa-ease) infinite}
@keyframes hb-hand{0%{transform:translateY(14px);opacity:0}18%{opacity:1}62%{transform:translateY(-16px);opacity:1}100%{transform:translateY(-22px);opacity:0}}
@keyframes hb-trail{0%{transform:scaleY(0);opacity:0}25%{opacity:1}65%{transform:scaleY(1);opacity:.9}100%{transform:scaleY(1);opacity:0}}
@keyframes hb-card-in{from{opacity:0;transform:translateY(24px) scale(.96)}to{opacity:1;transform:none}}

@media(prefers-reduced-motion:reduce){.splash-star,.splash-word{animation:sa-fade .3s both}.splash-shine{display:none}.swipe-hint-hand,.swipe-hint-trail{animation:none}.swipe-hint-card{animation:sa-fade .3s both}}
@media(prefers-reduced-motion:reduce){.sheet[open],.sheet::backdrop,.recovery{animation:none}.loading:before{animation:none}.tab-lens{transition:none}.coin-mark.flip{animation:none}}
.game-art.bow:before{width:14px;height:24px;border:3px solid #c99a63;border-left:0;border-radius:0 14px 14px 0;box-shadow:-3px 0 0 -1px #eef4ef}
.game-art.penalty:before{width:28px;height:14px;border:3px solid #eef4ef;border-bottom:0;border-radius:2px 2px 0 0;background:repeating-linear-gradient(90deg,#ffffff22 0 1px,transparent 1px 5px);box-shadow:8px 12px 0 -4px #f6f8f6}
